Abstract
Identify some of the main devices for inputting data into a computer such as: mouse, keyboard, trackball, scanner, touchpad, lightpen, joystick, digital camera, microphone.
Any device which allows us to send data or instructions to the computer can be regarded as an input device. We can use any mechanical movement, sound, light, heat or electronic signals to input data and instructions.
The most familiar input device is the keyboard. Users type the text directly into the computer.
There are a number of layouts of the keyboard. The most important are the language variations. For example, the US and UK keyboards are quite similar but are very different from the French keyboard.
The mouse is a point and click device. As you move the mouse across a surface, it senses this movement either mechanically or optically. This is translated into the movement of a pointer on the screen. Functions are represented as icons on the screen. When you click on these using a mouse button, the function is executed.
A touchpad is a device that senses pressure to guide the pointer on the computer screen. It is generally a small square area below the keyboard. As the user moves his/her finger across the touchpad, the pointer moves on the screen. Next to the pad are two buttons used for clicking in exactly the same way as those on a mouse.
A trackball acts as a type of overturned mouse. The ball is on the top side of the object. By rolling the ball you can move the pointer across the screen. Some keyboards have an in-built trackball.
The trackball has been superseded by the touchpad.
A light pen is a device which is sensitive to variations in patterns on a surface. Light pens act like a miniature scanner and can read text as they are dragged across the printed page. This can be transferred directly to the current open document.
A bar code is a pattern of vertical lines in which the spacing and thickness can be used to represent data. A bar code reader is a device that can read and interpret bar codes and input the data into the computer.
A joystick is a device that is familiar for use in games to move objects on the screen. However, it is also used to control the movements in computerised industrial machines such as lathes. It consists of a small vertical lever which can move in any direction. These movements are translated to the computer which in turn uses them to control the movements of machinery.
Instead of film, a digital camera uses a light sensitive screen at the back of the camera. A small computer inside the camera converts the pattern on the screen into a standard graphics file which can then be transferred to a computer.
A microphone translates speech into an electronic signal. Modern speech recognition software is able to translate this into either commands or data. This enables the user to use a microphone as an alternative to the keyboard.
A scanner is similar to a photocopier, except that instead of producing a paper copy of the document you place on it, you get an electronic copy which appears on your computer screen.
Text recognition software can be used with a scanner. This software is able to recognise the individual letters in the image. Instead of creating a single image of the document, the software inserts actual text into your application which can then be edited.